Beast Master – Development Update 12 – Procedural Dungeons Greetings all! This week we started to work on our new procedural dungeon system. In Beast Master, players will be able to enter dungeons from portals opened in random areas. Each dungeon will procedurally generated. Dungeon size, difficulty and the environment is going to be random.
Beast Master – Development Update 10 – Swarm Mastery Greetings to all! This week we had some fun with our AI system. Our system can handle up to 4000 agents which avoids each other and also calculates pathfinding to the destination. All these calculated multithreaded and uses the optimal cpu threads to increase maximum performance.
Beast Master – Development Update 8 – New Ragdoll System Hello everyone! This week we added new ragdoll system. When player dies, the characters body will convert into ragdoll. This ragdoll body will contain players equipment. After respawn, the body needs to be claimed by the player to retrieve the dropped items. https://youtu.be/0xIHKSw8btA
Beast Master – Development Update 7 – Movement & Animations Hello everyone! We have worked on new movement animations during this two weeks. This is the first pass of the animations and will be improved in future updates. The Beast Masters movement system will be very responsive like in FPS games. We do not like
Beast Master – Development Update 6 – Face Generator Greetings to all! This week i worked on the new face generation system. Players will able to play as male or female. The system is still being developed. It will contain much more features and also we will focus on blend shapes as well. Hair, beard
Beast Master – Development Update 5 – Territory System Greetings to all! On this weeks dev blog i wanted to mention about the territories. Inside the Beast Master’s world, there will be different type of creature families. The Aliens, Evolved, Dragons and the Nature. Each of these creature groups will control a certain size of
Beast Master – Development Update 4 – Loot and Inventory Hello everyone, this week we spent time on implementing item database, looting and inventory. We had a very powerful item system which we used on our previous game. We made some fixes and improvements on it. It has still some issues which will be fixed
Beast Master – Development Update 3 – Breeding and Combat Improvements On this weeks development update i focused on additional AI behaviors like improved combat decisions and pathfinding. Also i added a new feature which allows creatures to mating and reproduce. Each creature has a random timer to mate and also there is a slight