Beast Master – Development Update 20 – Multiplayer Greetings all! We have been busy working on Beast Master’s multiplayer system for a couple weeks. As we mentioned before, Beast Master will support online co-op which will allow 2 to 10 players play together. We also be implementing features for our players to be able to
Beast Master – Development Update 18 – GUI Update Hello everyone! This week we improved our GUI for the Beast Master. Our previous user interface was flat and less colorful. We weren’t happy about it and changed the style. We made the new interface more cartoon. The results made us happy and we hope you
Beast Master – Development Update 17 – New Weapons Hello everyone! We have been working on new weapon types and the network system for a while. Since the networking is still in development we wanted to share the new weapons on this weeks blog post. Beast Master will have lots of different weapon styles. Each
Beast Master – Development Update 15 – Combat Improvements Greetings all! This week we started to improve our combat system. This weeks video shows the first prototype of melee and ranged weapons. Beast Master will take place in a fantasy world where creatures and humanoids will able to use magic to attack, defend and support.
Beast Master – Development Update 14 – Building System Greetings all! This week we spent some time on our new building system. As we mentioned before, Beast Master will have a building system where players will able to build little villages and towns. We developed a grid based system which we can adjust some values
Beast Master – Development Update 13 – Marketplace Hello everyone, this week we worked on the new marketplace system for Beast Master. Beast Master will have a building system where players will able to build towns and villages. One of the features will allow players to build marketplaces. Each marketplace will require to finish a
Beast Master – Development Update 12 – Procedural Dungeons Greetings all! This week we started to work on our new procedural dungeon system. In Beast Master, players will be able to enter dungeons from portals opened in random areas. Each dungeon will procedurally generated. Dungeon size, difficulty and the environment is going to be random.