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Category: New Updates

Beast Master – Development Update 16

December 11, 2020January 1, 2021 adminNew UpdatesEnvironment

Beast Master – Development Update 16 – New Environment Greetings all! We have been working on new environment for the Beast Master past 3 weeks. It is still in work in progress state but we think it’s enough to show how the terrain and the environment will look like in Beast Master. We are planning

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Beast Master – Development Update 15

November 20, 2020December 11, 2020 adminNew UpdatesCombat

Beast Master – Development Update 15 – Combat Improvements Greetings all! This week we started to improve our combat system. This weeks video shows the first prototype of melee and ranged weapons. Beast Master will take place in a fantasy world where creatures and humanoids will able to use magic to attack, defend and support.

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Beast Master – Development Update 14

November 6, 2020November 20, 2020 adminNew UpdatesBuilding

Beast Master – Development Update 14 – Building System Greetings all! This week we spent some time on our new building system. As we mentioned before, Beast Master will have a building system where players will able to build little villages and towns. We developed a grid based system which we can adjust some values

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Beast Master – Development Update 13

October 24, 2020November 6, 2020 adminNew UpdatesMarketplace

Beast Master – Development Update 13 – Marketplace Hello everyone, this week we worked on the new marketplace system for Beast Master. Beast Master will have a building system where players will able to build towns and villages. One of the features will allow players to build marketplaces. Each marketplace will require to finish a

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Beast Master – Development Update 12

October 15, 2020October 24, 2020 adminNew UpdatesProcedural Dungeons

Beast Master – Development Update 12 – Procedural Dungeons Greetings all! This week we started to work on our new procedural dungeon system. In Beast Master, players will be able to enter dungeons from portals opened in random areas. Each dungeon will procedurally generated. Dungeon size, difficulty and the environment is going to be random.

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Beast Master – Development Update 11

October 2, 2020October 15, 2020 adminNew UpdatesLoot

Beast Master – Development Update 11 – Drop Loot On Death Hello everyone, this week we added the loot drop system. Beast Master will have loot drop system like in Diablo II. Players will drop their body and the loot upon death. The player will have to go to the place where he/she died in

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Beast Master – Development Update 10

September 18, 2020October 2, 2020 adminNew UpdatesCreatures

Beast Master – Development Update 10 – Swarm Mastery Greetings to all! This week we had some fun with our AI system. Our system can handle up to 4000 agents which avoids each other and also calculates pathfinding to the destination. All these calculated multithreaded and uses the optimal cpu threads to increase maximum performance.

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Beast Master – Development Update 9

September 3, 2020September 18, 2020 adminNew UpdatesCreatures

Beast Master – Development Update 9 – Creature Visuals Greetings to all! This week we started to add our new creature visuals. Currently we do not have any 3D artists in our team. That’s why we are using these models from Unity’s asset store. Most of the creatures are in work in progress state. The

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Beast Master – Development Update 8

August 21, 2020September 3, 2020 adminNew UpdatesRagdoll

Beast Master – Development Update 8 – New Ragdoll System Hello everyone! This week we added new ragdoll system. When player dies, the characters body will convert into ragdoll. This ragdoll body will contain players equipment. After respawn, the body needs to be claimed by the player to retrieve the dropped items. https://youtu.be/0xIHKSw8btA

Beast Master – Development Update 7

August 7, 2020August 21, 2020 adminNew Updates

Beast Master – Development Update 7 – Movement & Animations Hello everyone! We have worked on new movement animations during this two weeks. This is the first pass of the animations and will be improved in future updates. The Beast Masters movement system will be very responsive like in FPS games. We do not like

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