Beast Master – Development Update 15 – Combat Improvements Greetings all! This week we started to improve our combat system. This weeks video shows the first prototype of melee and ranged weapons. Beast Master will take place in a fantasy world where creatures and humanoids will able to use magic to attack, defend and support.
Beast Master – Development Update 14 – Building System Greetings all! This week we spent some time on our new building system. As we mentioned before, Beast Master will have a building system where players will able to build little villages and towns. We developed a grid based system which we can adjust some values
Beast Master – Development Update 13 – Marketplace Hello everyone, this week we worked on the new marketplace system for Beast Master. Beast Master will have a building system where players will able to build towns and villages. One of the features will allow players to build marketplaces. Each marketplace will require to finish a
Beast Master – Development Update 12 – Procedural Dungeons Greetings all! This week we started to work on our new procedural dungeon system. In Beast Master, players will be able to enter dungeons from portals opened in random areas. Each dungeon will procedurally generated. Dungeon size, difficulty and the environment is going to be random.
Beast Master – Development Update 10 – Swarm Mastery Greetings to all! This week we had some fun with our AI system. Our system can handle up to 4000 agents which avoids each other and also calculates pathfinding to the destination. All these calculated multithreaded and uses the optimal cpu threads to increase maximum performance.
Beast Master – Development Update 8 – New Ragdoll System Hello everyone! This week we added new ragdoll system. When player dies, the characters body will convert into ragdoll. This ragdoll body will contain players equipment. After respawn, the body needs to be claimed by the player to retrieve the dropped items. https://youtu.be/0xIHKSw8btA
Beast Master – Development Update 7 – Movement & Animations Hello everyone! We have worked on new movement animations during this two weeks. This is the first pass of the animations and will be improved in future updates. The Beast Masters movement system will be very responsive like in FPS games. We do not like