Beast Master – Development Update 16

New UpdatesEnvironment

Beast Master - Development Update 16 - New Environment

Greetings all! We have been working on new environment for the Beast Master past 3 weeks. It is still in work in progress state but we think it’s enough to show how the terrain and the environment will look like in Beast Master.

We are planning to create a large open world area which will have a dynamic quest and dungeon spawn system. Players will encounter random events, creatures, bosses and quests while traveling in the world.

On one of our previous blogs we shared some content of the building system. We are planning to implement that system to the new terrain and allow players to build villages, houses or farms anywhere they want.

Also there will be day/night cycle and dynamic weather system. We are planning to add special events depending on the weather or if it’s day or night. We want every feature like this to have a slight chance to appear.

We hope you like this weeks blog and we are looking forward to hear for some feedback. Thanks for reading and watching.

Beast Master – Development Update 15

New UpdatesCombat

Beast Master - Development Update 15 - Combat Improvements

Greetings all! This week we started to improve our combat system. This weeks video shows the first prototype of melee and ranged weapons.

Beast Master will take place in a fantasy world where creatures and humanoids will able to use magic to attack, defend and support. There will be lots of different type of weapons which players can use on different purposes.

There will be around 8 elemental powers to use on weapons. Fire, electricity, water, air, life, earth, divine and shadow magic. Each type of magic will have different effect on creatures. This system is still in development and more information will be shared on our future updates.

Also there will lots of different type of weapons like staves, wands, bows, swords, spears, axes and more. Each of these weapon can be enchanted with different type of elemental power. This will allow players to combine different attack types with different elemental effects.

We want players to decide different weapon setups to choose play aggressive, supportive or defensive depending on their tamed creature types. Players will able to play as Tank and hold the aggro while their creatures does the damage or they can decide to stay back and heal the party of creatures. We want balance the game as all type of builds will fun to play.

We hope you like this weeks blog and we are looking forward to hear for some feedback. Thanks for reading and watching.

Beast Master – Development Update 14

New UpdatesBuilding

Beast Master - Development Update 14 - Building System

Greetings all! This week we spent some time on our new building system. As we mentioned before, Beast Master will have a building system where players will able to build little villages and towns.

We developed a grid based system which we can adjust some values to fit any kind of terrain. We can change the grid size, terrain size, maximum height of the grid system to work and slope limit to prevent building on inclined surfaces. This runs on a very high performance system.

The system will allow to build walls, houses, marketplaces, craft stations, animal farms and many more. Also building villages will provide the player some certain craft and upgrade resources.

The enemy creatures will attack those villages from time to time. Each attack will be announced in advance and the player will be given some time to set up the defense and prepare the army to defend the village.

We hope you like this weeks blog and we are looking forward to hear for some feedback. Thanks for reading and watching.

Beast Master – Development Update 13

New UpdatesMarketplace

Beast Master - Development Update 13 - Marketplace

Hello everyone, this week we worked on the new marketplace system for Beast Master.

Beast Master will have a building system where players will able to build towns and villages. One of the features will allow players to build marketplaces. Each marketplace will require to finish a certain type of quest. These markets will sell and buy goods like armors, weapons, potions and other general crafting items.

We will post more detailed information about village building and how the system will work. We want Beast Master allow players to build little towns, villages and large cities.

Thanks for watching and reading. We will be looking forward to hear feedback and ideas from everyone.

Beast Master – Development Update 12

New UpdatesProcedural Dungeons

Beast Master - Development Update 12 - Procedural Dungeons

Greetings all! This week we started to work on our new procedural dungeon system. In Beast Master, players will be able to enter dungeons from portals opened in random areas. Each dungeon will procedurally generated. Dungeon size, difficulty and the environment is going to be random. Also players strength will effect the calculation of the dungeon generator. We will make the necessary adjustments so that the system is always challenging.

The dungeon system calculates all possibilities such as the starting point, corridors, mini boss and the final boss rooms. Also there will be random treasure rooms which will reward the player with lots of loot and more.

The presentation video shows only the first stage of the system. We will continue work on it and make sure it will look much better and smooth. Thanks for reading. As always, we are looking forward to hear some ideas and feedback.

Beast Master – Development Update 11

New UpdatesLoot

Beast Master - Development Update 11 - Drop Loot On Death

Hello everyone, this week we added the loot drop system. Beast Master will have loot drop system like in Diablo II. Players will drop their body and the loot upon death. The player will have to go to the place where he/she died in order to get the items back. We believe that this mechanic will prevent players to take unnecessary risks and will add excitement for fear of losing all the loot. We will improve this feature over time according to the feedback from the players.

Beast Master – Development Update 10

New UpdatesCreatures

Beast Master - Development Update 10 - Swarm Mastery

Greetings to all! This week we had some fun with our AI system. Our system can handle up to 4000 agents which avoids each other and also calculates pathfinding to the destination. All these calculated multithreaded and uses the optimal cpu threads to increase maximum performance. Probably max supported agents will be lower on the release since lots of other gameplay related calculations will also be made by the processor. We will try to achieve optimal performance to make all systems work fine together. Thanks for watching and reading.

Beast Master – Development Update 9

New UpdatesCreatures

Beast Master - Development Update 9 - Creature Visuals

Greetings to all! This week we started to add our new creature visuals. Currently we do not have any 3D artists in our team. That’s why we are using these models from Unity’s asset store. Most of the creatures are in work in progress state. The base models, textures and the colors will change in the future updates.

As we mentioned before, Beast Master will have a territory system where different type of creature families will fight each other and attack their territories. There will be 4 type of factions. Each faction will have a leader (boss) which produces minions. These rulers also creates strategies to attack other bases and defend theirs.

  • Nature: Players will join this faction. Nature will contain creatures like Tigers, Bears, Mooses, Dears, Rabbits, Raccoons, Foxes, Wolves, Dogs, Cougars, Boars, Spiders and Rhinos. All these creatures will be able to tamed by the player.
  • Evolved: These faction contains creatures which evolved in time. These creatures will also be able to tamed. But it will be much harder and require more risks take to tame them.
  • Aliens: This one of the most dangerous faction which wants to invade the world. Aliens can be tamed but with a very slight chance. These creatures are very aggressive and tough.
  • Dragons: This faction will contain a few amount of creatures. Dragons will not take territories or go to war with other factions. They prefer to defend their territory and be left alone. Dragons will be the most powerful creatures and taming one of them will help players to defeat the enemy faction leaders.

Beast Master – Development Update 7

New Updates

Beast Master - Development Update 7 - Movement & Animations

Hello everyone! We have worked on new movement animations during this two weeks. This is the first pass of the animations and will be improved in future updates. The Beast Masters movement system will be very responsive like in FPS games. We do not like the idea of locking movement to fit the animations. We want players move as they like. We are always open to feedback and looking forward to hear some. Thanks for watching.