Beast Master – Development Update 2

New Updates

Beast Master - Development Update 2

Hello everyone, this week i worked on AI combat, pathfinding and obstacle avoidance. Each AI searches for nearby creatures and if the target is stronger, it starts to flee. The most optimal flee path is calculated by the system and the AI always tries to get far away from danger. Currently there are two types of creatures. Aggressive creatures which attacks almost all other creatures withing range. Passive creatures avoids aggressive ones. There aren’t any formation movement. Each AI calculates it’s own path and also avoids other creatures and obstacles.

Beast Master – Development Update 1

New Updates

Beast Master - Weekly Blog 1

Hello everyone, this is the first announcement and the first weekly blog of Beast Master. Beast Master is going to be an open world role playing game. It has been a couple of month since we started to work on this project. This blog will cover the AI system which i was working on. We made a lot of progress on AI behavior, avoidance and performance improvements. The system can handle up to 1000 AI at 30 FPS which is way beyond our goal. Also we tested the new system on 2000 and 4000 AI’s for fun.