Beast Master - Development Update 2
Hello everyone, this week i worked on AI combat, pathfinding and obstacle avoidance. Each AI searches for nearby creatures and if the target is stronger, it starts to flee. The most optimal flee path is calculated by the system and the AI always tries to get far away from danger. Currently there are two types of creatures. Aggressive creatures which attacks almost all other creatures withing range. Passive creatures avoids aggressive ones. There aren’t any formation movement. Each AI calculates it’s own path and also avoids other creatures and obstacles.