Beast Master - Development Update 3 - Breeding and Combat Improvements
On this weeks development update i focused on additional AI behaviors like improved combat decisions and pathfinding. Also i added a new feature which allows creatures to mating and reproduce. Each creature has a random timer to mate and also there is a slight chance to successfully give a birth to a baby.
We will focus on creating a dynamic environment. AI will have their own decisions to reproduce, create parties or packs, attack certain areas or groups, raid villages and more. The player will encounter random events while traveling on the map. Each encounter will be random and not pre-calculated. These events will be created by the AI decisions.