Beast Master – Development Update 23 – Face Generator Improvement Hello everyone, we have been busy working on our new face models for a while. This week, we wanted to share our updates for the face generator. There was something in the previous face models that did not satisfy us. For this reason, we decided
Beast Master – Development Update 22 – Fractured Resources Greetings everyone, on this weeks blog post we wanted to share the new fracture system. We are using a GPU instanced vegetation system which is pretty optimized and allow us to render lots of plant and trees. Each chopped tree or stone will be removed from
Beast Master – Development Update 21 – Procedural Terrains Hello everyone! We have been working on our new procedural terrain generation system for a while. In this week’s blog post, we wanted to show you the results of the procedural system and the new features we will add to the game. Before we start, we
Beast Master – Development Update 20 – Multiplayer Greetings all! We have been busy working on Beast Master’s multiplayer system for a couple weeks. As we mentioned before, Beast Master will support online co-op which will allow 2 to 10 players play together. We also be implementing features for our players to be able to
Beast Master – Development Update 18 – GUI Update Hello everyone! This week we improved our GUI for the Beast Master. Our previous user interface was flat and less colorful. We weren’t happy about it and changed the style. We made the new interface more cartoon. The results made us happy and we hope you
Beast Master – Development Update 17 – New Weapons Hello everyone! We have been working on new weapon types and the network system for a while. Since the networking is still in development we wanted to share the new weapons on this weeks blog post. Beast Master will have lots of different weapon styles. Each
Beast Master – Development Update 15 – Combat Improvements Greetings all! This week we started to improve our combat system. This weeks video shows the first prototype of melee and ranged weapons. Beast Master will take place in a fantasy world where creatures and humanoids will able to use magic to attack, defend and support.
Beast Master – Development Update 14 – Building System Greetings all! This week we spent some time on our new building system. As we mentioned before, Beast Master will have a building system where players will able to build little villages and towns. We developed a grid based system which we can adjust some values