Beast Master – Development Update 25

Latest UpdateNew UpdatesSailing

Beast Master - Development Update 25 - Sailing

Hello, we wanted to share some cool updates for the Beast Master. We added new sailing feature which players will able to travel between islands.

Beast master will contain multiple islands as we mentioned before. Players will able to travel between those islands to hunt different types of creatures. Each island will have a unique biome and creatures. As the game design, players will start on a beginner island which the game will teach all core mechanics. Players will learn how to tame creatures, craft items, build structures, and eventually will be able to build a raft to sail the open seas.

Each type of raft will able to carry some amount of creatures. Building bigger boats will able to carry more creatures. Traveling between islands might take some time. To prevent time waste, we will also add teleportation feature so players can quickly return to their base. We will not try to impose boring features on players. We will make adjustments to speed up time-consuming features with newly unlocked features. All these improvements will be made as we get some feedback from our community.

We look forward to your thoughts and feedback on this blog post we shared. Thanks for watching and reading.

If you would like to ask anything related Beast Master, feel free to join our discord channel from the link below.

https://discord.com/invite/V5n5KHv

Also you can add the game to your wishlist from the link below to be notified when the game is released.

https://store.steampowered.com/app/1336940/Beast_Master/

We hope you like this weeks blog and we are looking forward to hear for some feedback. Thanks for reading and watching.

Beast Master – Development Update 24

New UpdatesSwimming

Beast Master - Development Update 24 - Swimming

Hello, this week we added new swimming mechanics to Beast Master.

In our previous blog posts, we mentioned that we will add content related underwater to Beast Master. Players will able to swim and find resources below the ocean. Also we will add some ship physics to the game which will allow to build rafts, boats and big ships to travel between islands. More information will be shared later regarding these features.

There were some questions about how the water content will be designed. The most curious thing was whether there would be combat under water. Unfortunately we won’t allow combat inside the ocean at the release of the game. The challenging thing is that we are using a multithreaded pathfinding which works pretty well on the terrain but it’s hard to make it work inside a water. Also allowing all creatures to swim or some of them makes the game design much more complicated. We want Beast Master to be solid as possible and then decide to add such big features.

We look forward to your thoughts and feedback on this blog post we shared. Thanks for watching and reading.

If you would like to ask anything related Beast Master, feel free to join our discord channel from the link below.

https://discord.com/invite/V5n5KHv

Also you can add the game to your wishlist from the link below to be notified when the game is released.

https://store.steampowered.com/app/1336940/Beast_Master/

We hope you like this weeks blog and we are looking forward to hear for some feedback. Thanks for reading and watching.

Beast Master – Development Update 23

New UpdatesFace Generator Update

Beast Master - Development Update 23 - Face Generator Improvement

Hello everyone, we have been busy working on our new face models for a while. This week, we wanted to share our updates for the face generator.

There was something in the previous face models that did not satisfy us. For this reason, we decided to renew the faces of our characters and we are quite happy with the results.

Along with this, we have also improved our face generation scene and system. We know how important it is for players to be able to create their own unique character. For this reason, we added as many blend shapes as we could so that players can make faces in any variety they want. We also added new hair and beard styles compared to the old models. In addition, players will be able to change their skin, eye, hair and beard colors as they wish.

We will add more hair and beard styles in future updates. We’ll also be making an update where you can change the character’s body scale and measurements.

We look forward to your thoughts and feedback on this blog post we shared. Thanks for watching and reading.

If you would like to ask anything related Beast Master, feel free to join our discord channel from the link below.

https://discord.com/invite/V5n5KHv

Also you can add the game to your wishlist from the link below to be notified when the game is released.

https://store.steampowered.com/app/1336940/Beast_Master/

We hope you like this weeks blog and we are looking forward to hear for some feedback. Thanks for reading and watching.

Beast Master – Development Update 22

New UpdatesFracture Objects

Beast Master - Development Update 22 - Fractured Resources

Greetings everyone, on this weeks blog post we wanted to share the new fracture system.

We are using a GPU instanced vegetation system which is pretty optimized and allow us to render lots of plant and trees. Each chopped tree or stone will be removed from the instance and replaced by a fractured version of the game object. The fracture process will be done at runtime. This system is called when there is any vegetation removed from the GPU. This will help us to add as many resources as we can with a little effort.

As we mentioned earlier, Beast Master will have a crafting system where players can craft weapons, gear and buildings. We created a fracture system to visualize the collected resources. All those craft items require resources like in many rpg games. Players will able to chop trees, break stones or valuable gem resources.

We will limit the ability to dig resources to the weapon used by the player. High quality weapons like “Axe or Pickaxe” will be required to mine quality resources. This does not mean that players will forced to craft items all the time. We will definitely add those items into drop list so players can also get these items from defeated creatures.

The game design of Beast Master will not have a straight path to get stronger. Players will be able to strengthen their characters by playing the game in the way they think suits their style best. We will support this by adding many features which will help to improve the power of the character.

If you would like to ask anything related Beast Master, feel free to join our discord channel from the link below.

https://discord.com/invite/V5n5KHv

Also you can add the game to your wishlist from the link below to be notified when the game is released.

https://store.steampowered.com/app/1336940/Beast_Master/

We hope you like this weeks blog and we are looking forward to hear for some feedback. Thanks for reading and watching.

Beast Master – Development Update 21

New UpdatesProcedural Terrain

Beast Master - Development Update 21 - Procedural Terrains

Hello everyone! We have been working on our new procedural terrain generation system for a while. In this week’s blog post, we wanted to show you the results of the procedural system and the new features we will add to the game.

Before we start, we want to share some ideas which will change some core design of the game. Firstly, there will be ships in Beast Master. Currently we are improving our ocean system and add new swimming mechanics into the game. Also we will add some underwater content which players will able to explore and gather some resources.

All these design changes began with turning the game map into islands. Each island will have it’s unique biome and creatures live in it. Players will able travel to these islands by crafting different size of boats and ships. Each ship will contain a certain size of creature slots to carry with.

The player starting island will consider as central island. The difficulty of the creatures hosted by the islands will increase as players explore away from the central island. Each island will contain unique resources, creatures, vegetation and landscape. Players will have to visit those islands to craft special weapons, armors, buildings and vehicles.

This is where the procedural system will assist us. We want to create at least 50 different type of islands. Unfortunately we will not support runtime procedural terrain generation. We will choose the best looking islands and work on these to avoid gameplay related issues. This feature only will save lots of time and we think it will help us to create exciting content for each island.

If you would like to ask anything related Beast Master, feel free to join our discord channel from the link below.

https://discord.com/invite/V5n5KHv

Also you can add the game to your wishlist from the link below to be notified when the game is released.

https://store.steampowered.com/app/1336940/Beast_Master/

We hope you like this weeks blog and we are looking forward to hear for some feedback. Thanks for reading and watching.

Beast Master – Development Update 20

New UpdatesMultiplayer

Beast Master - Development Update 20 - Multiplayer

Greetings all! We have been busy working on Beast Master’s multiplayer system for a couple weeks.

As we mentioned before, Beast Master will support online co-op which will allow 2 to 10 players play together. We also be implementing features for our players to be able to build custom dedicated servers. Detailed documentations related building custom servers will be shared with our community as soon as possible once the game is released. Since there will be lots of creatures moving simultaneously, maximum players we support might change depending the performance of our multiplayer system. We will going to make lots of stress tests with our community once we release pre alpha beta tests. 

In further details, the game will have a public and private lobby system where all active games will be listed. Public games will be able to protected by passwords. Private ones will be visible for friends only. Currently we support multiplayer features for Steam users. We will implement different platform specific features close to the release of the game.

We are using Photon Engine for our multiplayer solution. Currently photon handles pretty well on lots of features we implemented but this does not mean that we will going to use it. We are still testing the performance and how it handles complex scenarios. Depending the results, we will decide if it fits to Beast Master or not.

We are very excited to see how Beast Master evolves in time. Playing this game with friends will be much more fun and we hope the multiplayer system will work smoothly without major issues. We will definitely make sure that our servers will handle any type of network related overloads.

If you would like to ask anything related Beast Master, feel free to join our discord channel from the link below.

https://discord.com/invite/V5n5KHv

Also you can add the game to your wishlist from the link below to be notified when the game is released.

https://store.steampowered.com/app/1336940/Beast_Master/

We hope you like this weeks blog and we are looking forward to hear for some feedback. Thanks for reading and watching.

Beast Master – Development Update 19

New UpdatesHealth Bar

Beast Master - Development Update 19 - Health Bar & AI Improvements

Greetings all! This week we wanted to share the health bar and AI behavior improvements. We have been busy for a few weeks since we were working on the network system. At the current state we require little more time to share the co-op status of Beast Master. 

We added a dynamic optimization system which adjusts the creatures regarding the distance from the player. The new health bars are controlled by this system. Players will only be able to see the creatures health bar by getting close to it. We also will add an option to show health bars by using a key from the keyboard.

We also made some changes on AI behaviors. Creatures will calculate the strength of the nearby enemies which will help the creature to decide attack or flee away. Players will have some tools and weapons to stun these creatures. This system is still in development phase and might change in our future updates.

We hope you like this weeks blog and we are looking forward to hear for some feedback. Thanks for reading and watching.

Beast Master – Development Update 18

New UpdatesNew GUI

Beast Master - Development Update 18 - GUI Update

Hello everyone! This week we improved our GUI for the Beast Master.

Our previous user interface was flat and less colorful. We weren’t happy about it and changed the style. We made the new interface more cartoon. The results made us happy and we hope you will like it too.

We also worked on crafting. Each item will have a crafting multiplier which will effect the result. Players will able to add any kind of item into the crafting pool to boost the chance of crafting better items. Crafting will require a crafting table to build before the players will able to craft items. There will be some special crafting recipes which players will able to unlock by completing quests or dropping from creatures. These recipes will guide to craft some special items when the right combination of items provided. We also planning to add some easter egg recipes.

We hope you like this weeks blog and we are looking forward to hear for some feedback. Thanks for reading and watching.

Beast Master – Development Update 17

New UpdatesWeapons

Beast Master - Development Update 17 - New Weapons

Hello everyone! We have been working on new weapon types and the network system for a while. Since the networking is still in development we wanted to share the new weapons on this weeks blog post.

Beast Master will have lots of different weapon styles. Each weapon will able enchanted by players for different purpose of use. Enchants will change the behavior of the weapon. We also want players to combine different enchants to make the weapons more customizable.

All these weapons can be dropped by creatures or crafted by players. Also all items can be dissembled into crafting materials to craft different weapons or armors. Strong creatures will have better chance to drop high quality items. Like most of the games, Beast Master will have a high risk, high reward system. At the same time we want to add a slight chance of high quality item drops from basic critters. Every kill will count as a chance of good drop.

Beast Master – Development Update 16

New UpdatesEnvironment

Beast Master - Development Update 16 - New Environment

Greetings all! We have been working on new environment for the Beast Master past 3 weeks. It is still in work in progress state but we think it’s enough to show how the terrain and the environment will look like in Beast Master.

We are planning to create a large open world area which will have a dynamic quest and dungeon spawn system. Players will encounter random events, creatures, bosses and quests while traveling in the world.

On one of our previous blogs we shared some content of the building system. We are planning to implement that system to the new terrain and allow players to build villages, houses or farms anywhere they want.

Also there will be day/night cycle and dynamic weather system. We are planning to add special events depending on the weather or if it’s day or night. We want every feature like this to have a slight chance to appear.

We hope you like this weeks blog and we are looking forward to hear for some feedback. Thanks for reading and watching.