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Beast Master – Development Update 26

December 18, 2021December 18, 2021 adminLatest UpdateNew UpdatesItem Drop

Beast Master – Development Update 26 – Item Drop System Greetings all, it has been a while since we shared our latest blog post. We have been working hard on adding cool features for the Beast Master. We also have some great announcements to make in our future updates. For this weeks blog, we wanted

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Beast Master – Development Update 25

September 5, 2021December 18, 2021 adminNew UpdatesSailing

Beast Master – Development Update 25 – Sailing Hello, we wanted to share some cool updates for the Beast Master. We added new sailing feature which players will able to travel between islands. Beast master will contain multiple islands as we mentioned before. Players will able to travel between those islands to hunt different types

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Beast Master – Development Update 24

July 9, 2021September 5, 2021 adminNew UpdatesSwimming

Beast Master – Development Update 24 – Swimming Hello, this week we added new swimming mechanics to Beast Master. In our previous blog posts, we mentioned that we will add content related underwater to Beast Master. Players will able to swim and find resources below the ocean. Also we will add some ship physics to

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Beast Master – Development Update 23

June 13, 2021July 9, 2021 adminNew UpdatesFace Generator Update

Beast Master – Development Update 23 – Face Generator Improvement Hello everyone, we have been busy working on our new face models for a while. This week, we wanted to share our updates for the face generator. There was something in the previous face models that did not satisfy us. For this reason, we decided

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Beast Master – Development Update 22

May 14, 2021June 13, 2021 adminNew UpdatesFracture Objects

Beast Master – Development Update 22 – Fractured Resources Greetings everyone, on this weeks blog post we wanted to share the new fracture system. We are using a GPU instanced vegetation system which is pretty optimized and allow us to render lots of plant and trees. Each chopped tree or stone will be removed from

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Beast Master – Development Update 21

April 22, 2021May 14, 2021 adminNew UpdatesProcedural Terrain

Beast Master – Development Update 21 – Procedural Terrains Hello everyone! We have been working on our new procedural terrain generation system for a while. In this week’s blog post, we wanted to show you the results of the procedural system and the new features we will add to the game. Before we start, we

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Beast Master – Development Update 20

March 26, 2021April 22, 2021 adminNew UpdatesMultiplayer

Beast Master – Development Update 20 – Multiplayer Greetings all! We have been busy working on Beast Master’s multiplayer system for a couple weeks. As we mentioned before, Beast Master will support online co-op which will allow 2 to 10 players play together. We also be implementing features for our players to be able to

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Beast Master – Development Update 19

February 19, 2021March 26, 2021 adminNew UpdatesHealth Bar

Beast Master – Development Update 19 – Health Bar & AI Improvements Greetings all! This week we wanted to share the health bar and AI behavior improvements. We have been busy for a few weeks since we were working on the network system. At the current state we require little more time to share the

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Beast Master – Development Update 18

January 21, 2021February 19, 2021 adminNew UpdatesNew GUI

Beast Master – Development Update 18 – GUI Update Hello everyone! This week we improved our GUI for the Beast Master. Our previous user interface was flat and less colorful. We weren’t happy about it and changed the style. We made the new interface more cartoon. The results made us happy and we hope you

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Beast Master – Development Update 17

January 1, 2021January 21, 2021 adminNew UpdatesWeapons

Beast Master – Development Update 17 – New Weapons Hello everyone! We have been working on new weapon types and the network system for a while. Since the networking is still in development we wanted to share the new weapons on this weeks blog post. Beast Master will have lots of different weapon styles. Each

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